Ji-Ji’s Scrap Rush: Godot Game
Crash landed on an unknown planet.
Developed by Paul Maitner, Daniel Brogen, Connor Davis, Meghan Feddeler, Will Batitto, and Tori Lorenzo
This game was developed through the use of Godot engine. The team aimed to create a simple survival style game. The player controls a small, robotic creature who has crashed landed on a planet. With their ship broken, the player has to navigate this character throughout the area collecting metal scrap to repair their ship before the battery runs out.
The team for this game split evenly between designing the game, developing artwork and U.I., and programming the game. My role focused on the design side, creating various art assets and promotional material, while directing the programming team members on how to outline the U.I. of the game. Overall, the game aims to provide a simple challenge for players while being a relaxing style game to play.
Title Screen
Main Character Sprite
Spaceship Sprite
Metal Scrap 1
Metal Scrap 2
Spaceship Computer Sprite
Spaceship Cabinet Sprite
Test tubes Sprite
Desk Sprite
Charging Pad Sprite
Battery Spritesheet 1
Battery Spritesheet 2
Main Area Tilemap
Spaceship Tilemap
Space Screen Tilemap
Start Button
Credits Button
